And with Marvel Snap going with a mobile-first focus, that absolutely needs to get trimmed down if it hopes to hook their target audience. It’s a lot of downtime that, for non-streamers, is time that you’re not getting to play the game. Maybe it’s just my undiagnosed narcolepsy talking, but I’ve certainly fallen asleep between turns a few times while playing in bed, just waiting for my opponent to take their turn. ![]() But if you were there just to have some snacks and hang out, it also provided an amazing environment for just that. If you were really into the nuances and the stats, there was a lot there for you. It was the video game equivalent of baseball. They could talk through the play with their chat, make a move, and then talk about literally anything they wanted to while their opponent took their turn. One of the things that made Hearthstone such a streaming sensation was the fact that it allowed streamers so much time between turns to interact with their audience. Definitely lots of options that I’m excited to see tried out! Would you put players into groups and have them play each other until all but one player runs out of cubes? Do you go head-to-head like we saw in the livestream until a certain number of cubes are reached? Maybe you host huge tournaments where the players that qualify for the final bracket are just those that lasted the longest in a massive pool of players, all fighting to retain cubes from game to game. One concern that immediately jumped to my mind though, is how can you make an exciting competitive format with games that only last 5 minutes? I was encouraged by the first livestream we got, as it seems that the answer is simple: You just play more of them! In a game where RNG can have a significant difference between rounds, what’s a better test? 5 matches at 10 minutes long, or 10 5-minute matches? The cube gameplay actually leads to some really interesting ideas for how competitive in this format might play out. I think that Marvel Snap has the potential to get the same amount of gameplay out of HALF the time, which does end up making the game feel much more dense with action. If half of the game is you actually playing, then you’re only active for 5 out of every 10 minutes being played. This was massive for PC games, but even so, there was a lot of dead space in the game. Hearthstone was certainly a pioneer in the CCG space when it first came out, introducing games that could be completed in around 10 minutes, and even lower if the decks were aggressive. So what was it that made me slowly drift away from the game? Well that’s what I’m going to try and figure out here, and we’ll look at why (hopefully) I think Marvel Snap might be the antidote. But what was once a hundreds-of-games-a-week obsession is now once where I don’t even get my daily quests done week to week. I’ll admit straight up that the title isn’t technically true I do still play Hearthstone. ![]() That’s not necessarily when I started to fall out of love with the game, but it definitely never felt quite the same afterwards. It broke my heart when his influence left Blizzard, and the community around the game afterwards certainly felt the impact. ![]() I’m certain that many of you reading this, like me, fell into the gravitational vortex that is Ben Brode’s untameable charisma. Please have a gander below at my in-game stats.Īnd I’m not alone. I participated in online qualifiers, I hosted Fireside Gatherings, I would plan around the release date of new expansions to open packs together with friends. Look, I’ve played a lot of Hearthstone in my day.
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